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	<title>Comments on: libellen - first and final release</title>
	<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/</link>
	<description>Just another console developper</description>
	<pubDate>Fri, 04 Jul 2008 19:10:41 +0000</pubDate>
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		<title>By: firstpost</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14532</link>
		<author>firstpost</author>
		<pubDate>Tue, 01 Apr 2008 12:31:24 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14532</guid>
					<description>Tell me why people should stop using palib in favour on a lib that do almost nothing compared to palib.
Just for note, palib isn't old nor deprecated lib, and then tell my why is "slow".
You put so shit on palib and now this is the result.. wonder who in the earth will use this lib.
Pathetic.</description>
		<content:encoded><![CDATA[<p>Tell me why people should stop using palib in favour on a lib that do almost nothing compared to palib.<br />
Just for note, palib isn&#8217;t old nor deprecated lib, and then tell my why is &#8220;slow&#8221;.<br />
You put so shit on palib and now this is the result.. wonder who in the earth will use this lib.<br />
Pathetic.</p>
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		<title>By: secondpost</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14534</link>
		<author>secondpost</author>
		<pubDate>Tue, 01 Apr 2008 14:05:56 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14534</guid>
					<description>To the author of the first comment, your view is understood but simply... retarded. When did they start issuing permits to be a complete dick to someone who has always contributed more than a dumb (essentially anonymous) comment that illustrates poor attention habits such as the inability to read the post and actually get what it's saying? Have a nice day, mmkay?

Oh, and before I forget - thanks again LN for posting a bit of source that people can learn something from, even if the idea of ousting PALib is not realized there are those of us who do like to see alternate and generally more flexible ways of doing things.</description>
		<content:encoded><![CDATA[<p>To the author of the first comment, your view is understood but simply&#8230; retarded. When did they start issuing permits to be a complete dick to someone who has always contributed more than a dumb (essentially anonymous) comment that illustrates poor attention habits such as the inability to read the post and actually get what it&#8217;s saying? Have a nice day, mmkay?</p>
<p>Oh, and before I forget - thanks again LN for posting a bit of source that people can learn something from, even if the idea of ousting PALib is not realized there are those of us who do like to see alternate and generally more flexible ways of doing things.</p>
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		<title>By: firstpost</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14536</link>
		<author>firstpost</author>
		<pubDate>Tue, 01 Apr 2008 14:29:34 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14536</guid>
					<description>Putting shit on other work (palib) as he ALWAYS is what he did, and he wasn't capable to do anything better, that's all.
If you are getting tired the reason are 2:
1) You are LN
2) You don't understood my topic.
And I think insult someone with words like "retarded" represent how mature are you.</description>
		<content:encoded><![CDATA[<p>Putting shit on other work (palib) as he ALWAYS is what he did, and he wasn&#8217;t capable to do anything better, that&#8217;s all.<br />
If you are getting tired the reason are 2:<br />
1) You are LN<br />
2) You don&#8217;t understood my topic.<br />
And I think insult someone with words like &#8220;retarded&#8221; represent how mature are you.</p>
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		<title>By: LiraNuna</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14541</link>
		<author>LiraNuna</author>
		<pubDate>Tue, 01 Apr 2008 17:49:22 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14541</guid>
					<description>I actually post under my name, thank you very much.

I put that library for free, use it or not. if you keep posting hate messages here, I will simply erase your comments. 

Have you ever taken a look at PAlib's source code? it's a mess. the sprite code is done with triple buffering (wtf?) and most of the background code is written for fixed VRAM settings without any advanced management nor flexibility. 

It is not compatible with later libnds's, nor DLDI/libfat, and for riddens sake, it still uses MACROS (!!) to access VRAM.
The library is so bloated that there's even a PA_malloc and PA_free functions- now tell me which library is pathetic? 

Please, have a look at my highly optimized sprite code (that I actually coded ToD2 with &lt;strong&gt;SPEED&lt;/strong&gt; in mind), and the API is clean and could even be adjusted to OO code!

Again, please have a clue before you're talking about how great a thing is without knowing what it actually does.</description>
		<content:encoded><![CDATA[<p>I actually post under my name, thank you very much.</p>
<p>I put that library for free, use it or not. if you keep posting hate messages here, I will simply erase your comments. </p>
<p>Have you ever taken a look at PAlib&#8217;s source code? it&#8217;s a mess. the sprite code is done with triple buffering (wtf?) and most of the background code is written for fixed VRAM settings without any advanced management nor flexibility. </p>
<p>It is not compatible with later libnds&#8217;s, nor DLDI/libfat, and for riddens sake, it still uses MACROS (!!) to access VRAM.<br />
The library is so bloated that there&#8217;s even a PA_malloc and PA_free functions- now tell me which library is pathetic? </p>
<p>Please, have a look at my highly optimized sprite code (that I actually coded ToD2 with <strong>SPEED</strong> in mind), and the API is clean and could even be adjusted to OO code!</p>
<p>Again, please have a clue before you&#8217;re talking about how great a thing is without knowing what it actually does.</p>
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		<title>By: test</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14554</link>
		<author>test</author>
		<pubDate>Tue, 01 Apr 2008 21:33:47 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14554</guid>
					<description>Just wanted to say I was able to get it working on the latest version of libnds and devkitARM, but only with some modifications.
I also had to change the name of the gif file.

I don't know enough of the DS sprite system yet to know if it's efficient or not, but at least it worked.

Thanks.</description>
		<content:encoded><![CDATA[<p>Just wanted to say I was able to get it working on the latest version of libnds and devkitARM, but only with some modifications.<br />
I also had to change the name of the gif file.</p>
<p>I don&#8217;t know enough of the DS sprite system yet to know if it&#8217;s efficient or not, but at least it worked.</p>
<p>Thanks.</p>
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		<title>By: sumiguchi</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14616</link>
		<author>sumiguchi</author>
		<pubDate>Thu, 03 Apr 2008 17:01:16 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14616</guid>
					<description>Cool that you released a new library but I don't know why you need to keep bashing palib...you clearly don't know much about it based on your comments.  

I've made a few games with palib - including one that you like (according to your comments for the dc compo a couple years ago).  Also my game Geo Wars had a lot of action with over 900 objects on the screen and no slow down - also using palib....but you still claim it is slow, depricated, that it doesn't work with the latest libnds or with dldi/fat but these are just flat out untrue.

Good luck with your future projects.

If you don't want hate message quit hating!</description>
		<content:encoded><![CDATA[<p>Cool that you released a new library but I don&#8217;t know why you need to keep bashing palib&#8230;you clearly don&#8217;t know much about it based on your comments.  </p>
<p>I&#8217;ve made a few games with palib - including one that you like (according to your comments for the dc compo a couple years ago).  Also my game Geo Wars had a lot of action with over 900 objects on the screen and no slow down - also using palib&#8230;.but you still claim it is slow, depricated, that it doesn&#8217;t work with the latest libnds or with dldi/fat but these are just flat out untrue.</p>
<p>Good luck with your future projects.</p>
<p>If you don&#8217;t want hate message quit hating!</p>
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		<title>By: Anonymous</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14638</link>
		<author>Anonymous</author>
		<pubDate>Fri, 04 Apr 2008 10:35:48 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14638</guid>
					<description>Hi all,
I try to compil libellen, with devkitpro R21 and NDS lib provide with, but I've an compiler error with sprite.h in arm9 directory :  conflict declaration 
Do you known this problem ?
thanks in advance
Paul.
sudni@altern.org</description>
		<content:encoded><![CDATA[<p>Hi all,<br />
I try to compil libellen, with devkitpro R21 and NDS lib provide with, but I&#8217;ve an compiler error with sprite.h in arm9 directory :  conflict declaration<br />
Do you known this problem ?<br />
thanks in advance<br />
Paul.<br />
<a href="mailto:sudni@altern.org">sudni@altern.org</a></p>
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		<title>By: silent_code</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14685</link>
		<author>silent_code</author>
		<pubDate>Sat, 05 Apr 2008 13:19:15 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-14685</guid>
					<description>hi lira!
i find it pretty cool, that you've released the lib!
i admit, i haven't looked at it, although i believe that it will help many people, especially starters, that want to base their work around libnds!
keep it coming! ;^D
cheers,
s_c

ps: no bashing intended, but there are even a lot of posts about palib on the gbadev.org forums... if that is a hint of quality (i have never worked with it, so i don't know and i'm not claiming anything) i sort of understand your motivation for the lower part of your text.
but after all, noone is forced to use anything they don't like to and i guess whe shall not "ignite" anything. ;^)</description>
		<content:encoded><![CDATA[<p>hi lira!<br />
i find it pretty cool, that you&#8217;ve released the lib!<br />
i admit, i haven&#8217;t looked at it, although i believe that it will help many people, especially starters, that want to base their work around libnds!<br />
keep it coming! ;^D<br />
cheers,<br />
s_c</p>
<p>ps: no bashing intended, but there are even a lot of posts about palib on the gbadev.org forums&#8230; if that is a hint of quality (i have never worked with it, so i don&#8217;t know and i&#8217;m not claiming anything) i sort of understand your motivation for the lower part of your text.<br />
but after all, noone is forced to use anything they don&#8217;t like to and i guess whe shall not &#8220;ignite&#8221; anything. ;^)</p>
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		<title>By: Joe Gatling</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-15490</link>
		<author>Joe Gatling</author>
		<pubDate>Sat, 26 Apr 2008 02:58:41 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-15490</guid>
					<description>Hi there.  I think you've done a great job with this library.  At least I &lt;em&gt;think&lt;/em&gt; you have; because I can't get it to compile!  I'm having the same problem Paul is having:  A declaration with the devkit sprite.h

&lt;strong&gt;
c:/devkitPro/libnds/include/nds/arm9/sprite.h:84: error: 'OBJMODE_NORMAL' has a previous declaration as 'tObjMode OBJMODE_NORMAL'&lt;/strong&gt;

Is there an easy way to fix this?</description>
		<content:encoded><![CDATA[<p>Hi there.  I think you&#8217;ve done a great job with this library.  At least I <em>think</em> you have; because I can&#8217;t get it to compile!  I&#8217;m having the same problem Paul is having:  A declaration with the devkit sprite.h</p>
<p><strong><br />
c:/devkitPro/libnds/include/nds/arm9/sprite.h:84: error: &#8216;OBJMODE_NORMAL&#8217; has a previous declaration as &#8216;tObjMode OBJMODE_NORMAL&#8217;</strong></p>
<p>Is there an easy way to fix this?</p>
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		<title>By: LiraNuna</title>
		<link>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-15635</link>
		<author>LiraNuna</author>
		<pubDate>Mon, 28 Apr 2008 03:44:11 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/libellen-first-and-final-release/#comment-15635</guid>
					<description>You can ask WinterMute or any of the libnds maintainers to incorporate it into libnds, since they originally took a large portion of my code to use in libnds (look at libnds' sprites.h, and tell me what do you think).

Please remember that this library was in my hard drive for at least a year.</description>
		<content:encoded><![CDATA[<p>You can ask WinterMute or any of the libnds maintainers to incorporate it into libnds, since they originally took a large portion of my code to use in libnds (look at libnds&#8217; sprites.h, and tell me what do you think).</p>
<p>Please remember that this library was in my hard drive for at least a year.</p>
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