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	<title>Comments on: Lesson 4 is FINALLY out</title>
	<link>http://liranuna.drunkencoders.com/lesson-4-is-finally-out/</link>
	<description>Just another console developper</description>
	<pubDate>Fri, 04 Jul 2008 19:13:05 +0000</pubDate>
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		<title>By: sylvainulg</title>
		<link>http://liranuna.drunkencoders.com/lesson-4-is-finally-out/#comment-4536</link>
		<author>sylvainulg</author>
		<pubDate>Tue, 01 May 2007 14:50:19 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/lesson-4-is-finally-out/#comment-4536</guid>
					<description>a nice shot. Still, i'm perplexed by your claim about "problems rises when your backgrounds are not sized 32×32" ...  32x32 what ? tiles i guess, since most BG will be way over 32x32 pixels, right? 

In the case of a BG over 32x32 tiles (that is, 256x256 pixels, right?) we could reprogram tiles offscreen so that the player thinks it faces e.g. a 512x32 tiles sidescrolled level, while the actual screen is only a bit larger than the display. Still, we will have trouble as the DS screen is just 256 pixels large (not ~240 like the GBA ^_^), but hopefully enough, the "mode 0" and "mode 2" features BGs up to 512x512 pixels (512x256) being enough imho.

Or did i compeltely miss what you thought as "rising problems" ?</description>
		<content:encoded><![CDATA[<p>a nice shot. Still, i&#8217;m perplexed by your claim about &#8220;problems rises when your backgrounds are not sized 32×32&#8243; &#8230;  32&#215;32 what ? tiles i guess, since most BG will be way over 32&#215;32 pixels, right? </p>
<p>In the case of a BG over 32&#215;32 tiles (that is, 256&#215;256 pixels, right?) we could reprogram tiles offscreen so that the player thinks it faces e.g. a 512&#215;32 tiles sidescrolled level, while the actual screen is only a bit larger than the display. Still, we will have trouble as the DS screen is just 256 pixels large (not ~240 like the GBA ^_^), but hopefully enough, the &#8220;mode 0&#8243; and &#8220;mode 2&#8243; features BGs up to 512&#215;512 pixels (512&#215;256) being enough imho.</p>
<p>Or did i compeltely miss what you thought as &#8220;rising problems&#8221; ?</p>
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		<title>By: LiraNuna</title>
		<link>http://liranuna.drunkencoders.com/lesson-4-is-finally-out/#comment-4537</link>
		<author>LiraNuna</author>
		<pubDate>Tue, 01 May 2007 15:51:28 +0000</pubDate>
		<guid>http://liranuna.drunkencoders.com/lesson-4-is-finally-out/#comment-4537</guid>
					<description>What I meant is the map structure in memory, 32x32x4 (64x64 tiles/512x512 pixels) instead of a normal 64x64 map. This would be discussed on the next lesson.&lt;br /&gt;I didn't include any more info about it to not get into details and go offtopic :P</description>
		<content:encoded><![CDATA[<p>What I meant is the map structure in memory, 32&#215;32x4 (64&#215;64 tiles/512&#215;512 pixels) instead of a normal 64&#215;64 map. This would be discussed on the next lesson.<br />I didn&#8217;t include any more info about it to not get into details and go offtopic :P</p>
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